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"Pursuit" (追求) is a series of musical themes in the Ace Attorney series that normally play during a trial chapter's climax when the protagonist submits the final decisive evidence to end the trial. Each game has a track that usually plays prior to the submission of the evidence and a variation of the track that sometimes plays afterward, often after a sudden turnaround from a seemingly hopeless situation.

Before any official translations, the original track from Phoenix Wright: Ace Attorney was commonly translated as "Pursuit ~ Cornered" or just "Cornered", and subsequent tracks would sometimes be mistakenly translated as "Cornered". The translated soundtrack of Professor Layton vs. Phoenix Wright: Ace Attorney uses "Cornered" for both of its "Pursuit" tracks. Phoenix Wright: Ace Attorney Trilogy - Turnabout Tunes translated the track as "Pursuit - Cornering the Culprit", more clearly identifying the subject and object of the cornering. It similarly translated the track from Phoenix Wright: Ace Attorney: Trials and Tribulations as "Pursuit - Catching the Culprit" when "Pursuit ~ Caught" was a common unofficial translation.

TracksEdit

Phoenix Wright: Ace Attorney

Phoenix Wright: Ace Attorney: Justice For All

Phoenix Wright: Ace Attorney: Trials and Tribulations

Apollo Justice: Ace Attorney

Ace Attorney Investigations: Miles Edgeworth

Gyakuten Kenji 2

Phoenix Wright: Ace Attorney: Dual Destinies

Phoenix Wright: Ace Attorney: Spirit of Justice

Dai Gyakuten Saiban: Naruhodō Ryūnosuke no Bōken

Dai Gyakuten Saiban 2: Naruhodō Ryūnosuke no Kakugo

Professor Layton vs. Phoenix Wright: Ace Attorney

Other gamesEdit

"Pursuit ~ Cornering Together" was used in Puzzle & Dragons for the "Ace Attorney 6" collaboration, which marked the track's first appearance in a video game. Remixed versions of "Pursuit ~ Cornering the Culprit" are used in Ultimate Marvel vs. Capcom 3 (when Phoenix Wright enters "Turnabout Mode") and Project X Zone 2.

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