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Tag: rte-source
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{{Quote|Athena Cykes|I'm going to revisualize the case from start to finish!|''[[Turnabout Storyteller]]''}}
{{Quote|Athena Cykes|I'm going to revisualize the case from start to finish!|''[[Turnabout Storyteller]]''}}[[File:Revisualization.png|thumb|right|A revisualization sequence in ''[[Phoenix Wright: Ace Attorney: Dual Destinies]]''.]]'''Revisualization'''<ref>Janet Hsu. [http://www.capcom-unity.com/zeroobjections/blog/2013/10/17/phoenix-wright-ace-attorney-dual-destinies-localization-the-trials-and-tribulations-of-the-gameplay-mechanics-team Phoenix Wright: Ace Attorney – Dual Destinies Localization: The Trials and Tribulations of the Gameplay Mechanics Team]. Capcom Unity. Retrieved on 2013-10-17.</ref> is a plot device used in ''[[Phoenix Wright: Ace Attorney: Dual Destinies]] ''and ''[[Phoenix Wright: Ace Attorney: Spirit of Justice]]''. It occurs at a critical point in a [[trial]], when the protagonist is backed into a corner and has to review his or her thinking to reach a decisive conclusion that turns the case on its head. Thematically, it is similar to the [[logic]] epiphanies in ''[[Ace Attorney Investigations: Miles Edgeworth]]'' and ''[[Gyakuten Kenji 2]]''. Mechanically, it is essentially a series of multiple choice questions about items and evidence connected to the case. There are unique responses to every answer, including the incorrect ones, and no [[penalty]] is incurred for choosing incorrectly.
 
[[File:Revisualisation.jpg|thumb|180x180px|A revisualization sequence in ''[[Phoenix Wright: Ace Attorney: Spirit of Justice]]''.]]
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[[File:Revisualization.png|thumb|right|A revisualization sequence in ''[[Phoenix Wright: Ace Attorney: Dual Destinies]]''.]]
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[[File:Revisualisation.jpg|thumb|right|A revisualization sequence in ''[[Phoenix Wright: Ace Attorney: Spirit of Justice]]''.]]
 
'''Revisualization'''<ref>Janet Hsu. [http://www.capcom-unity.com/zeroobjections/blog/2013/10/17/phoenix-wright-ace-attorney-dual-destinies-localization-the-trials-and-tribulations-of-the-gameplay-mechanics-team Phoenix Wright: Ace Attorney – Dual Destinies Localization: The Trials and Tribulations of the Gameplay Mechanics Team]. Capcom Unity. Retrieved on 2013-10-17.</ref> is a plot device used in ''[[Phoenix Wright: Ace Attorney: Dual Destinies]] ''and ''[[Phoenix Wright: Ace Attorney: Spirit of Justice]]''. It occurs at a critical point in a [[trial]], when the protagonist is backed into a corner and has to review his or her thinking to reach a decisive conclusion that turns the case on its head. Thematically, it is similar to the [[logic]] epiphanies in ''[[Ace Attorney Investigations: Miles Edgeworth]]'' and ''[[Gyakuten Kenji 2]]''. Mechanically, it is essentially a series of multiple choice questions about items and evidence connected to the case. There are unique responses to every answer, including the incorrect ones, and no [[penalty]] is incurred for choosing incorrectly.
 
The music that plays when Revisualization is used is titled "'''Thought Route ~ Synaptic Resonance'''" (カンガエルート ~シナプスの共鳴).
 
The music that plays when Revisualization is used is titled "'''Thought Route ~ Synaptic Resonance'''" (カンガエルート ~シナプスの共鳴).
   
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In the [[Japan]]ese version of the game, this process is called "''kangae ruuto''" (カンガエルート, lit. "Thought Route").
 
In the [[Japan]]ese version of the game, this process is called "''kangae ruuto''" (カンガエルート, lit. "Thought Route").
   
== Trivia ==
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==Notes==
*''[[The Cosmic Turnabout]]'' is the only case to not have a revisualization segment that is not a 1st case.
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* ''[[The Cosmic Turnabout]]'' is the only non-introductory case in ''Dual Destinies'' and ''Spirit of Justice'' to not have a revisualization segment.
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* ''[[Turnabout for Tomorrow]]'' is the only case that in which the revisualization segment does not occur near the end of a trial. Instead, it is done to break [[Athena Cykes]]' black [[Psyche-Lock]]s.
 
*''[[Turnabout for Tomorrow]]'' is the only case that does not end soon after the revisualization. Instead, it was done to clear Athena's Black Psyche Locks.
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* ''[[Turnabout Revolution]]'' is the only case to have two revisualization segments.
 
*''[[Turnabout Revolution]]'' is the only case where the revisualization segment was done twice.
 
   
 
==References==
 
==References==

Revision as of 18:18, 9 October 2016

Athena Cykes
I'm going to revisualize the case from start to finish!
Revisualization

A revisualization sequence in Phoenix Wright: Ace Attorney: Dual Destinies.

Revisualisation

A revisualization sequence in Phoenix Wright: Ace Attorney: Spirit of Justice.

Revisualization[1] is a plot device used in Phoenix Wright: Ace Attorney: Dual Destinies and Phoenix Wright: Ace Attorney: Spirit of Justice. It occurs at a critical point in a trial, when the protagonist is backed into a corner and has to review his or her thinking to reach a decisive conclusion that turns the case on its head. Thematically, it is similar to the logic epiphanies in Ace Attorney Investigations: Miles Edgeworth and Gyakuten Kenji 2. Mechanically, it is essentially a series of multiple choice questions about items and evidence connected to the case. There are unique responses to every answer, including the incorrect ones, and no penalty is incurred for choosing incorrectly. The music that plays when Revisualization is used is titled "Thought Route ~ Synaptic Resonance" (カンガエルート ~シナプスの共鳴).

Name

In the Japanese version of the game, this process is called "kangae ruuto" (カンガエルート, lit. "Thought Route").

Notes

References