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《雷顿教授VS逆转裁判》是Level-5和Capcom联合开发并由Level-5发布到Nintendo 3DS平台的联动冒险类解谜游戏。此游戏是逆转裁判与雷顿教授冒险系列的联动作品;它是逆转裁判系列的第七部作品和雷顿教授系列的第六部作品。它以巧舟的剧本为特色。巧舟是原版Game Boy Advance和DS系列的创作者和总导演以及逆转裁判123:成步堂精选集和逆转裁判456:王泥喜精选集的发布者(尽管他不负责剧本)。游戏结合了每个系列的谜题和审判作为主题。Capcom方面主要负责艺术设计,包括涂和也进行的角色设计。游戏配乐由北川保昌、西浦智仁和住友纪人共同完成。
游戏于2012年11月29日在日本发布,并在一年多以后的2014年(欧洲是3月28日,澳大利亚是3月29日,北美是八月29日)在西方发布。在北美发布的版本和在英国发布的版本是完全一样的,都带有英式英语的拼写习惯,并且路克·特莱顿的配音演员是英版的玛丽亚·达林而不是美版的拉尼·米内拉。
故事[ | ]
在查看一本看起来很可疑的书后,艾尔夏尔·雷顿,路克·特莱顿,成步堂龙一和绫里真宵都发现自己置身于一个奇怪的、与他们的世界大相径庭的中世纪城镇迷宫城之中,成为了许多看似不可能发生的事情的受害者。这个城镇由一个被称作叙言者的邪恶人物控制。雷顿教授必须解开他置身于的这个世界的谜团,同时成步堂龙一也会参与类似《逆转裁判》系列中法庭审判的“魔女审判”,以证明他的委托人——一个叫做茉法娜·卡塔录西亚的女孩——无罪。然而,与他习惯的审判不同,许多熟悉的逆转裁判中的步骤都被舍弃了,成步堂必须和一群证人作斗争。
主要人物[ | ]
其他角色可以在下一个部分各个章节的的链接中找到。
《逆转裁判》系列[ | ]
- 成步堂龙一 是一位著名的辩护律师,必须为被指控为魔女的人辩护。
- 绫里真宵 是成步堂活泼乐观的助手,同时是一位修行中的灵媒师。
《雷顿教授》系列[ | ]
- 艾尔夏尔·雷顿教授是一位以热爱谜题著称的考古学教授。他对谜题的热爱使他解决了许多谜题并数次出现在报纸上。
- 路克·特莱顿自称是雷顿教授的弟子,到处跟着他,协助他进行搜查。
迷宫城人物[ | ]
- 叙言者是迷宫城的邪恶统治者。他写的故事都会在迷宫城中真实发生。
- 茉法娜·卡塔路西亚是一名被指控为巫女并成为了成步堂的委托人的年轻女子。
- 吉肯·邦罗德是一名本地的检察士。他是一名身穿板甲的红发骑士,挥舞着一把剑,以类似于逆转裁判中各种律师的标志性手指指向法庭对手。他因其成就在市民中备受推崇,以至于他被视为是半个名人。
- 杰德拉是该地的检察士长,吉肯·邦罗德的上级。
- 一位戴头巾的法官长得很像平时监视成步堂审判的人。
- 乌洛娜是茉法娜·卡塔路西亚养的黑猫。
游戏玩法[ | ]
Like the Professor Layton games, Professor Layton vs. Phoenix Wright: Ace Attorney is divided into chapters of varying lengths. Some of the chapters are further divided into segments. Each segment and undivided chapter is either an investigation or a witch trial; investigations mostly follow the gameplay mechanics of the Professor Layton series, complete with puzzles, while witch trials largely follow the mechanics of Ace Attorney trials. The player characters are not confined to the segments in which they are familiar; Phoenix Wright and Maya Fey participate in some puzzles and Professor Layton-style investigations, while Professor Layton and Luke Triton take various roles in trials. The game also features fully-voiced anime style cutscenes that are common in the Professor Layton games, but were a first for the Ace Attorney series. Most text can be skipped using the "A" button, but there is no fast-forward function like in the Ace Attorney games.
菜单[ | ]
A menu that functions like Professor Layton's trunk is used throughout the game, replacing the simple save menu used in the Ace Attorney games. Through the menu, the player can look at the mysteries that Professor Layton is attempting to solve, a list of story synopses, a list of items, and an index of all the puzzles that have been found. There are also options to adjust the sound, as well as saving. The menu is accessed by different buttons depending on the segment: the "L" button during investigations, and the "Start" button during trials. This is due to the differing control schemes used.
The menu and its contents carry over throughout every segment, as do picarats and hint coins. Only the button graphics and the sound effect played when saving change to represent the perspective changes throughout the game. This means that, although the menu is traditionally supposed to represent Professor Layton's trunk, the perspective changes make this impossible.
This is the first time in the Ace Attorney series in which a save menu can be accessed by a touchscreen button rather than just the "Start" button. It is also the first original Ace Attorney release in which multiple save files - three, in this game's case - can be recorded on a single game copy.
调查[ | ]
Investigations follow a control scheme that was first used in Professor Layton and the Miracle Mask. Unlike other games in both series, the scene being investigated remains on the top screen due to it being larger than the touchscreen on the Nintendo 3DS. The touchscreen functions as a trackpad that can be used to move a cursor on the top screen (alternatively, the circle pad can be used). This method of investigation has carried over into subsequent games in both series, starting with Phoenix Wright: Ace Attorney - Dual Destinies. The touchscreen also has two buttons: one to bring up the menu, and the other to change to a map mode where the player characters can travel to different locations that have been unlocked. Going to each location shows a description as well as the numbers of hidden puzzles and hint coins that can be found.
Usually, the only things to do in a given location are to look for puzzles and hint coins and to examine something to advance the story. However, some scenes must be examined thoroughly for multiple clues, like in the Ace Attorney games. When all of the required clues are found, the examination ends and the next story event occurs.
魔女审判[ | ]
- 主条目:魔女审判
巧舟 |
When you try to imagine medieval court proceedings, you tend to picture these mob scenes with people shouting out accusations at the tops of their lungs. It's a crazy scene, and since this game's set in a medieval city, I wanted to present a court the likes of which we've never seen before. |
The witch trial gameplay carries many of the basic trademarks of trials in the Ace Attorney series. Phoenix Wright's main mode of attack comes in the form of cross-examining the witnesses. During cross-examinations, witness statements can be pressed for more information, and evidence can be presented to contradict or figure out problematic statements. Cross-examinations can become quite complex, and like Apollo Justice: Ace Attorney, even presenting evidence may not fully discredit a witness testimony. This game uses the five-strike penalty system used in Phoenix Wright: Ace Attorney, and at the end of each trial, the preserved strikes are converted into picarats.
In the chaotic witch trials of Labyrinthia, many of the concepts that are taken for granted in the Ace Attorney games are thrown out. There are no forensics; merely the presence of blood and footprints functions as evidence in this regard. Logic is a foreign concept and must be slowly introduced. The accused is considered guilty until proven innocent, and all that the inquisition has to do is to find witnesses, who, instead of being summoned one by one, can testify all at once and freely confer with one another. Extra witnesses can even jump in at any time. There is also a book of spells called the Grand Grimoire, which functions as a reference guide to the spells that witches can cast, which can be presented as evidence just like the evidence in the court record.
Phoenix Wright must adjust to this new "mob trial" (Gunshū Saiban) environment and use it to his advantage. When pressing a witness, the conversation sometimes jumps from one witness to another. In addition, one witness's statement can trigger memories and other thoughts in other witnesses, causing them to go deep in thought. At this point, the player can interrupt the conversation flow to ask a witness what he or she thinks of the conversation. This can lead to new clues and insights to progress through the cross-examination. Additionally, once per trial, there is an opportunity to point out two witness statements that contradict each other.
Hint coins can be spent during a witch trial. This generally causes the game to specify what action needs to be taken, and if evidence must be presented, some of the evidence is blocked off to narrow down the options. A similar hint system, Consulting, was carried over into subsequent games.
章节[ | ]
- 风雨夜的来访客
- 异国的法庭
- 迷宫之镇
- 豪炎的魔女审
- 追查大魔女之谜
- 黄金的魔女审判
- 失意之后
- 地下遗迹的秘密
- 终结的故事
- 最后的魔女审判
- 最后的检察士
- 开始的故事
额外内容[ | ]
After clearing the game, two types of bonus content can be downloaded: special episodes and special galleries. The special episodes are relatively short scenarios written by Shu Takumi that each contain a new puzzle and are set a year after the events of the main game. There is frequent breaking of the fourth wall, as the characters make references to such concepts as the player and the game's sales figures. The special galleries show concept art with comments about the development of the game by character designer Kazuya Nuri. In Japan, Europe, and Australia, the DLC was released once per week over a period of 24 weeks, with the special episodes and special galleries alternating during that time (i.e., a special episode released one week, then a special gallery the following week, and so on). In North America, a special episode and gallery were released each week over a period of 12 weeks.
- "再会"
- "伦敦"
- "再次到访"
- "飞舞的小麦粉"
- "在市场上"
- "对峙"
- "赚钱之道"
- "酒馆里的会面"
- "祭典的季节"
- "可疑的人们"
- "火祭"
- "最终回"
发展[ | ]
The idea of a crossover between the Professor Layton and Ace Attorney series was a corporate one. Shu Takumi had apparently not known much about the project until well after development had begun on it. Although Level-5 president Akihiro Hino was a fan of the Ace Attorney series, Professor Layton producer Jun Suzuki had never played any of the games before the crossover began development. The development team went through a trial-and-error process to see how best to merge aspects of the two series. The conflicting art styles of the two games was also a problem, which resulted in a compromise between the two (e.g., Wright is drawn more simply than in his games, while Layton is drawn in more detail).[1]
The transition to 3D models was new to the Ace Attorney series, which previously only used brief instances of 3D imagery in Rise from the Ashes and Apollo Justice: Ace Attorney. While Takumi had stated his preference for 2D graphics in his games in the past, he accepted that the transition to the 3DS made 3D graphics inevitable, and that a 3D environment would add depth, character, and flexibility to the game's depictions of the courtroom.[1]
注记[ | ]
- This is the first Ace Attorney in which all speech bubbles are voiced, even for minor characters. In other games, voiced speech bubbles are usually limited to attorneys and prosecutors, with rare exceptions.
- This is the only Ace Attorney game to date to have a Dutch localization, although all the games in the Professor Layton series since Professor Layton and the Diabolical Box have been localized into Dutch.
- If the system is left idle on the map screen for long enough, each of the four characters' map sprites have a unique idle animation:
- Layton will start drinking tea.
- Luke will start reading a book.
- Wright will start pointing to a document.
- Maya will start eating ramen.
- In the Japanese version of the game, both Phoenix Wright's and Maya's actors from the live-action Ace Attorney film reprise their roles as their characters. However, Miles Edgeworth, who appears in a post-credits scene, is not similarly voiced by his actor from the film, Takumi Saito, and is instead voiced by Eiji Takemoto, reprising his role from Drama CD: Gyakuten Kenji 2: ~Turnabout from Space!?~.
对《逆转裁判》的提及[ | ]
Many references to the original Phoenix Wright: Ace Attorney Trilogy can be found in the game.
- PC Badger is shown as the British counterpart of Blue Badger to represent London's Police force, with Wright commenting that these plush seemed to be popular everywhere.
- When Phoenix fails to solve a puzzle, some of his random voicelines include: "This is really more of an Edgeworth thing" and "It feels like getting hitten in the face with a gavel" (referring to the beginning of The Lost Turnabout).
- Miles Edgeworth even makes a small cameo in the end credits during which he is in trial against Phoenix Wright. (However, if the player replays the end from an existing save, he will be against Flynch instead.)
- During Chapter 4's witch trial, Cracker the parrot is called upon to give a testimony. Wright comments himself that "This situation seems oddly familiar...", referring to Polly the parrot in Turnabout Goodbyes.
- In the ruins' Small room, when inspecting the giant statues, Maya will say how these remind her of Ami Fey's statue in Hazakura Temple.
- Maya says "Zvarri!" multiple times in the game, referencing Luke Atmey's catchphrase.
- Maya states in "Reunion", the first special episode, that Professor Layton may have a rule according to which he never drinks more than 17 cups of tea during a puzzle, obviously referring to Godot.
反响[ | ]
Professor Layton vs. Phoenix Wright: Ace Attorney received "generally favorable" reviews on Metacritic holding a metascore of 79/100 based on 69 critic reviews.[2]
画廊[ | ]
Logo[ | ]
宣传画[ | ]
视频[ | ]
引用[ | ]
- ↑ 1.0 1.1 1.2 Kevin Gifford. TGS: Layton vs. Phoenix Wright: The Inside Story. September 14, 2011. 1UP. Retrieved on September 14, 2011.
- ↑ Metascore for Professor Layton vs. Phoenix Wright: Ace Attorney Metacritic, Retrieved April 17, 2020
外部链接[ | ]
官方网站[ | ]
宣传片[ | ]
采访[ | ]
其他Wiki[ | ]
《逆转裁判》系列 游戏章节 | |||||||||||||||||
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第一次的逆转 · 逆转姐妹 · 逆转将军超人 · 逆转,然后再见 · 复苏的逆转 | |||||||||||||||||
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失去的逆转 · 重逢,然后逆转 · 逆转马戏团 · 再会了,逆转 | |||||||||||||||||
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回忆的逆转 · 遭窃的逆转 · 逆转的秘方 · 初始的逆转 · 华丽的逆转 | |||||||||||||||||
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逆转的王牌 · 逆转连锁街角 · 逆转的小夜曲 · 继承逆转之人 | |||||||||||||||||
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逆转的倒数 · 逆转的百鬼夜行 · 逆转学园 · 化为星辰的逆转 · 通往未来的逆转 · 逆转的归来 | |||||||||||||||||
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逆转的异国人 · 逆转的魔术秀 · 逆转的仪式 · 逆转表演厅 · 逆转的大革命 · 跨越时空的逆转 | |||||||||||||||||
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逆转的目标 · 狱中的逆转 · 传承的逆转 · 遗忘的逆转 · 壮阔的逆转 | |||||||||||||||||
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伟大起航的冒险 · 好友与斑点带子的冒险 · 疾走之密室的冒险 · 吾辈与雾之夜的冒险 · 不可说之故事的冒险 | |||||||||||||||||
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辩护少女的觉醒与冒险 · 吾辈与雾夜的回想 · 未来科学与亡灵的归还 · 扭曲男人的最后问候 · 成步堂龙之介的觉悟 | |||||||||||||||||
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风雨夜的来访客 · 异国的法庭 · 迷宫之镇 · 豪炎的魔女审判 · 追查大魔女之谜 · 黄金的魔女审判 · 失意之后 · 地下遗迹的秘密 · 终结的故事 · 最后的魔女审判 · 最后的检察士 · 开始的故事 | |||||||||||||||||
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